Cookies We Use and Their Purpose.We may use old novell client 4.91 these Cookies to help us understand how you use the website and assess how well the Website performs and how we could improve it for you.You can choose to block or restrict CookiesRead more
Windows XP or Windows Vista, 32- or 64-bit versions (64-bit is recommended Intel Penium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM.WhileRead more
San Andreas in HD Universe's shape sightly resembles Corvo Island (Crow in Portuguese) from Azores archipelago.Judging from the state flag, it is possible that the American settlers came to San Andreas and defeated Mexico, thus establishing the San Andreas Republic.State of San Andreas, also pcRead more
Unreal tournament 3 patch 1.3
Fixed friendly fire in msvcrtd lib msvcr90d dll mutator showing up as option for Duel.
Final fix for packagemap problem with going from DLC - RTM maps.
Fixed hoverboard link failure sound playing in the world and being replicated.
Patch also includes previous patches changes.
Fixed CTF-Searchlight search lights.Configurable through new properties in i: - TotalNetBand (total upstream bandwidth to be apportioned) - MaxDynamicBand - MinDynamicBand - Fixed "you have lost the match" messages to spectators at end of duel match.Fixed giving proper suicide stat credit for certain environmental suicides.oCustomCharacters is now globalconfig.Added cut/copy/paste support to the console.Fixed redeemer explosion on client when shot down.Improved bot hoverboard.Fixed zero extent collision bug in octree code (finding nodes in Z axis).Fixed effect showing up for disabled weapon lockers.Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer.Networking: - Always sort relevant actors by priority.Fixed collision issue in DM-Deck.
Please provide any and all feedback on this patch at; p?f21, gameplay: - Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed.
Fixed Hoverboard foot placement when watching other client get.
Fixed not getting kismet node destroyed event when node captured by orb.
Increased tracked turret net priority.Added midgame map voting, with serverside config options in i: - bMidGameMapVoting: Enables/Disables midgame map voting - MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration; - note: When VoteDuration0, votes for a single map must exceed.Fixed Hoverboard networking replication issues (hoverboard now smoother in net games).Fixed default mesh not having proper LOD settings.Fixed leading vote count indicator when map voting underway.Fixed impact hammer impact camera shake for low gore clients.
Simple crosshair tweaks.
Fixed announcements not playing properly in WAR-MarketDistrict during the campaign.