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7 days to die alpha 4.1 crack
Turrets play double sounds for clients.
Note: Some new or rectly changed text will only appear in English which will be updated in future releases.
Mining helmet light) Fixed: en office xp pro iso NRE/Argument exception on opening character screen Fixed: Several missing localization entries Fixed: Metral Truss Ramp Id #1914 makes walls transparent Fixed: Assembly screen is broken Fixed: Duping method using scrapping amounts stacksize.
Added: Facial piercings item found in loot and on traders.
Torches degrade now when used as a weapon Changed removed recipe to make the item coal torch.Fixed: Some buffs like Infection1 are not curable the GUI buff goes away but not the character screen.Rwgmixer is saved to the games save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.Fixed: Explosion damage given to entities: in code the wrong xml tag DamageEntities was taken.Several clothing pieces are missing their texture on Linux/Mac pro 2014 3dm crack (Sheen) Pickup of stone shovel Pistol cannot be picked up after being dropped Wrongfully closed/opened traders Player interactions not alerting zombies MP, SP,Dedi Dupe items using full backpack and lootcontainer Zombie pathing not working right with.Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on Fixed: Material memory leak when setting object light levels Fixed: Zombies dont play their proper stun animation.Added: Steam profile background support and content Added: Steam emoticon support and content Added: Logging of lost package count on unet Added RSS output to the Time: log entries on Win/Linux Added: Wrote selected language to log Added harvest event to wood spikes Changes Improved.
Fixed: Zombies randomly attack the air.
Fixed: Fix problem that zombies hit you from 20 meters away on dedis Fixed: female shaggy hair 02 slot Fixed: Removed references to non-existing damage types Fixed: Texture xvid v.6.71c decoder player references to non-existing materials Fixed: Stacknumber property does not work for blocks.
Changed: Adjusted a few heights of characters.
Note some of these are Navezgane only and some are random gen only Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers Added new high res first.
Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors Added our own new water reflection that interacts with the standard shader Added our own new custom high res better looking fog Added new high.They still add wellness over time Changed player made concrete and cobblestone walls drop destroyed stone when broken Changed sped up making plant fibers from grass Changed slowed down making plant fibers from yucca Changed sped up crafting of metal trussing Changed sped up stick.Xml is 0 Changed default permission level for users not explicitly given in serveradmin.Grass is getting snow cover inside buildings.Fixed: Low horizon sky artifacts seen from atop a mountain.
Use these at your own risk as vending machine raiding griefing will be possible.
Force quiting the game when in respawn stage results in loss of crosshair etc.
Repairable weapons or tool do not.